![]() ![]() However, they work completely differently. This new enchantment type shares a lot of similarities with Sagas: a vertical face and three segments of text. Note that this mechanic also ties into one of themes of the set: cards that have a trigger when creatures exit your graveyard. A card can only be exiled from a graveyard once, and careful judgment must be applied in deciding when to do so - and when to wait. These are powerful effects, but it's important to remember that Collect Evidence is far from free. ![]() Doing so gives you various effects depending upon the card: everything from a cost reduction for Bite Down on Crime to a tap effect for Forensic Researcher. When a card asks you to Collect Evidence X, you’ll be asked to exile any number of cards from your graveyard with total mana cost X or greater. This flexibility makes Suspect the rare aggressive mechanic that requires decision making, and that's pretty great! On the other hand, Reasonable Doubt can be used on your creature or your opponent's creature, potentially neutralizing a creature as a blocker. Aggressive decks can take advantage of Repeat Offender's ability to Suspect itself to create an early evasive threat. So is it good for your creature or bad? Well, it depends. When you do, it gains the upside ability of menace - and the downside ability of being unable to block. Suspect is a strange little mechanic that allows you to place a marker on a creature labeling it as Suspected. Don't expect to run into this mechanic a ton, as there aren't many cards in MKM that use the mechanic, and the ones that do are almost all rares or mythic rares. However, if it’s a creature, it can be turned face up at anytime for its mana cost - and if the creature happens to have Disguise, you can also flip it for its Disguise cost. If the face down card is anything other than a creature, it’ll be stuck face down for the duration of the game. If a player deploys multiple face down Disguise creatures, they must make clear the order in which they were played.Ĭloak allows a card to be put face down on the battlefield as a 2/2 with Ward 2 (similar to Disguise). If there are any face down Disguise creatures at the end of a game, they must be flipped up and revealed (to confirm that no one illegally played a non-Disguise creature face down). This rule is very helpful in avoiding unexpected blowouts. ![]() There are a few additional rules to keep in mind with Disguise cards:Ĭards with Disguise follow the five mana Morph rule established in Khans of Tarkir : it will always cost at least five mana for a face down Disguise creature to flip into a creature with toughness 3 or greater. Others provide flexibility with their mana costs: Riftburst Hellion may have a Red/Green mana cost, but it can be flipped up by any deck that plays Red or Green. Many Disguise creatures are similar to Forum Familiar and have an added effect when they are flipped up. This action cannot be responded to, and does not count as a permanent leaving or entering the battlefield the creature simply, suddenly, and surprisingly stands revealed in its new form. They can then be turned face up at any time for its Disguise cost. A creature with Disguise can be cast face down for three mana as a 2/2 with Ward 2. Let's take a look!Ī murder mystery often involves questionable personages lurking in shadows, and MKM leans into this trope with the Disguise mechanic. But the bulk of MKM really is quite unique. Don't get me wrong it embraces the setting and features multiple callbacks to the guilds and classic Ravnican mechanics. However, after looking at the cards in detail, I'm supremely pleased to say that the set feels very different and very new. So it's fair to say that I approached Murders at Karlov Manor with a fair amount of trepidation, fearing that Wizards of the Coast would just be traversing well-trodden paths. And the archetypes seemed a little bit too familiar to me: slightly refined versions of the Ravnica sets that had been released six years before. However drafting felt simplistic, with little decision making due to the focus on guild identities. Now, don't get me wrong I love the setting and personalities and lore of the ten guilds. I’ll be honest: I wasn’t too excited by Guilds of Ravnica and Ravnica Allegiance. ![]()
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